MENU

MENU

All artwork on this site is copyright © 2025 Todd Miller or their respective copyright holders.  Do not use without permission

(NWA) Northwest Arkansas

MILLER

All artwork on this site is copyright © 2025 Todd Miller or their respective copyright holders.  Do not use without permission

(NWA) Northwest Arkansas

MILLER

BIGGIE

BIGGIE

Introduction

A fully custom Bigfoot character built in C4D, styled in Marvelous Designer, and animated for a bold NFT reveal.

Year

2022

Industry

Character Development

Scope of work

/

3D Motion & Design

Timeline

20 weeks

INTRODUCTION

A fully custom Bigfoot character built in C4D, styled in Marvelous Designer, and animated for a bold NFT reveal.

Year

2022

Industry

Character Development

Scope of work

/

3D Motion & Design

Timeline

20 weeks

Process

CHALLENGES

Bigfoot NFT Hairy Details in High-Def

Bringing Bigfoot to life wasn’t just about fur and feet—it was a full-on deep dive into creature creation. I modeled this character in Cinema 4D from scratch, dialing in every detail down to the braces on his teeth (because yes, even cryptids deserve good dental work).

For the clothing, I jumped into Marvelous Designer to simulate natural folds and give him some personality—his outfit needed to feel lived-in, not like a plastic Halloween costume. That meant tweaking patterns, fussing with cloth weights, and watching the simulation break more times than I want to admit.

Once Bigfoot had style and structure, I animated a short teaser to introduce him to the world—just enough to hint at his personality and the vibe of the NFT collection. Lighting, pacing, and movement had to hit just right, especially for something meant to grab attention in a crowded space.

Final Thoughts

FINAL THOUGHTS

Bigfoot Was a Big Lift

This was one of those projects where the deeper I got, the more I wanted to push the details. From the modeling to the cloth sim to the final animation, it was a fun challenge that tested my patience and toolkit. I learned a ton—not just about characters, but about how much character comes from the little things (like slightly crooked braces). The result is a cryptid with real personality, and a process I’d gladly tackle again… after a nap.

This was one of those projects where the deeper I got, the more I wanted to push the details. From the modeling to the cloth sim to the final animation, it was a fun challenge that tested my patience and toolkit. I learned a ton—not just about characters, but about how much character comes from the little things (like slightly crooked braces). The result is a cryptid with real personality, and a process I’d gladly tackle again… after a nap.