Royal Purple Drift Car – From Polys to Pavement
This was my attempt to turn a Royal Purple-sponsored drift car into a full-blown 3D showpiece. I modeled it from scratch in Cinema 4D, trying to balance real-world reference with just enough attitude. Getting the proportions right was tricky—blueprints were inconsistent, and photos never agreed on anything.
UV mapping was its own beast. Flattening a drift car into 2D space without stretching decals or logos felt like solving a 3D puzzle with a blindfold on. After way too many unwraps and re-wraps, I finally got the Royal Purple livery to hug the curves just right.
Once textured, I brought it into Unreal Engine to animate and light it like a cinematic hero. Getting the reflections, camera moves, and performance dialed in took some trial and error, but the end result? A slick, high-energy render that feels just as fast as it looks.
Lessons in Speed and Patience
(2016-25©)