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All artwork on this site is copyright © 2025 Todd Miller or their respective copyright holders.  Do not use without permission

(NWA) Northwest Arkansas

MILLER

All artwork on this site is copyright © 2025 Todd Miller or their respective copyright holders.  Do not use without permission

(NWA) Northwest Arkansas

MILLER

SKETCHYS

SKETCHYS

Introduction

Heavy strokes, raw detail, and knockout color—these UFC illustrations pack a punch.

Year

2019-2021

Industry

fight

Scope of work

Timeline

n/a

INTRODUCTION

Heavy strokes, raw detail, and knockout color—these UFC illustrations pack a punch.

Year

2019-2021

Industry

fight

Scope of work

Timeline

n/a

Process

CHALLENGES

Illustrated Impact UFC Portraits in Ink and Color

This series was all about getting gritty with Illustrator—no 3D, no render passes—just strokes, color, and attitude. I created a collection of stylized graphic portraits of UFC fighters, each one built with bold pen lines, tight detail, and a punchy color palette that hits as hard as the fighters themselves.

My goal was to carve out a unique illustration style—somewhere between comic book, street poster, and digital ink sketch. It was a great shift from 3D work, letting me focus purely on line, shape, and rhythm. Each piece was a chance to capture personality through style: raw energy, scars, swagger—it’s all in the strokes.

Final Thoughts

FINAL THOUGHTS

Clean Lines, Dirty Work

This project was a blast—raw, fast, and refreshingly hands-on. It pulled me away from shaders and lighting setups and threw me into the world of ink lines and bold fills. I got to experiment with style, exaggeration, and personality—all without opening a single 3D file. Sometimes, stepping away from polygons is the best way to recharge the creative engine.

This project was a blast—raw, fast, and refreshingly hands-on. It pulled me away from shaders and lighting setups and threw me into the world of ink lines and bold fills. I got to experiment with style, exaggeration, and personality—all without opening a single 3D file. Sometimes, stepping away from polygons is the best way to recharge the creative engine.