Flora on Stone – Nature in Motion
This project started with a simple idea: what if delicate flowers slowly overtook a massive, weathered rock? I built the scene in Cinema 4D, using MoGraph Cloners to bring life to the surface—hundreds of blossoms growing and crawling across the geometry like nature reclaiming something ancient.
Getting the growth to feel organic (and not like a looped screensaver from 2002) meant playing with effectors, delay falloffs, and procedural randomness until it all felt alive. I wanted the movement to be subtle but satisfying—something that felt more grown than generated.
Lighting played a big role too. I set it up to feel warm and cinematic, with shadows that hugged the contours and highlights that made the petals pop. Then I handed it off to Octane for rendering—which, if you've ever rendered growth animations with hundreds of clones, you know can turn your GPU into a toaster.
Letting It Grow
(2016-25©)