Alfa Romeo – Photography Meets 3D
For this project, I focused on bringing the Alfa Romeo to life through texture, lighting, and atmosphere—not just modeling it, but photographing it in 3D. I didn’t build the car from scratch, but I did everything else: materials, lighting, composition—basically treating it like a photoshoot in virtual space.
I textured every surface with as much realism as possible—clear coat imperfections, subtle tire wear, brushed metal, and glass that actually felt like glass. Then I set up a series of lighting environments, including studio-style rigs and outdoor HDRIs, to capture the car in different moods.
The challenge (and the fun) was blending what I know about photography with the flexibility of 3D. I played with rim lights, reflectors, and shadow shaping to give the car that ultra-polished, brochure-worthy feel—then switched it up with natural outdoor light for something more raw and real.
Rendered everything in Octane to get that crispy, cinematic finish.
Shooting Cars Without a Camera
(2016-25©)