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All artwork on this site is copyright © 2025 Todd Miller or their respective copyright holders.  Do not use without permission

(NWA) Northwest Arkansas

MILLER

All artwork on this site is copyright © 2025 Todd Miller or their respective copyright holders.  Do not use without permission

(NWA) Northwest Arkansas

MILLER

ROMERO

ROMERO

Introduction

An Alfa Romeo treated like a photoshoot—realistic lighting, custom textures, and full Octane polish.

Year

2022

Industry

automotive

Scope of work

Timeline

3 days

INTRODUCTION

An Alfa Romeo treated like a photoshoot—realistic lighting, custom textures, and full Octane polish.

Year

2022

Industry

automotive

Scope of work

Timeline

3 days

Process

CHALLENGES

Alfa Romeo Photography Meets 3D

For this project, I focused on bringing the Alfa Romeo to life through texture, lighting, and atmosphere—not just modeling it, but photographing it in 3D. I didn’t build the car from scratch, but I did everything else: materials, lighting, composition—basically treating it like a photoshoot in virtual space.

I textured every surface with as much realism as possible—clear coat imperfections, subtle tire wear, brushed metal, and glass that actually felt like glass. Then I set up a series of lighting environments, including studio-style rigs and outdoor HDRIs, to capture the car in different moods.

The challenge (and the fun) was blending what I know about photography with the flexibility of 3D. I played with rim lights, reflectors, and shadow shaping to give the car that ultra-polished, brochure-worthy feel—then switched it up with natural outdoor light for something more raw and real.

Rendered everything in Octane to get that crispy, cinematic finish.

Final Thoughts

FINAL THOUGHTS

Shooting Cars Without a Camera

This was where photography and 3D collided in the best way. I wasn’t just placing lights—I was thinking like a photographer. What angle sells the silhouette? How do the reflections wrap across the curves? Every little tweak brought it closer to something that could sit on a billboard or in a magazine. It was a great reminder that even in digital art, lighting is storytelling.

This was where photography and 3D collided in the best way. I wasn’t just placing lights—I was thinking like a photographer. What angle sells the silhouette? How do the reflections wrap across the curves? Every little tweak brought it closer to something that could sit on a billboard or in a magazine. It was a great reminder that even in digital art, lighting is storytelling.