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All artwork on this site is copyright © 2025 Todd Miller or their respective copyright holders.  Do not use without permission

(NWA) Northwest Arkansas

MILLER

All artwork on this site is copyright © 2025 Todd Miller or their respective copyright holders.  Do not use without permission

(NWA) Northwest Arkansas

MILLER

SUTRO

SUTRO

Introduction

I modeled my favorite shades from scratch, added sweat and scratches, and brought them to life in Octane.

Year

2022

Industry

Product design

Scope of work

/

3D Motion & Design

Timeline

2 weeks

INTRODUCTION

I modeled my favorite shades from scratch, added sweat and scratches, and brought them to life in Octane.

Year

2022

Industry

Product design

Scope of work

/

3D Motion & Design

Timeline

2 weeks

Process

CHALLENGES

Oakley Sutro Sport Meets Style in 3D

I’ve always loved the look of Oakley Sutros—bold, sleek, and built for speed. So I decided to model a pair from scratch in Cinema 4D, just for the fun of recreating something I’m genuinely into. Every detail was sculpted with intention: the vents, the wraparound lens, the subtle curve of the arms—it all had to hit just right.

To give the render more realism, I created custom materials that showed subtle wear: tiny scratches on the lens, specks of dust, even a hint of dried sweat where it would naturally build up. It’s those imperfections that made the final piece feel like a real object someone actually used, not just a showroom-perfect mockup.

I wrapped the project with a short animated preview to show off the form and materials in motion, and rendered it all out in Octane for that polished, high-contrast look. This was one of those projects that didn’t feel like work—just a satisfying excuse to nerd out over good design.

Final Thoughts

FINAL THOUGHTS

All in the Details

This was one of those passion projects that just felt right. I wasn’t chasing perfection—I was chasing real. Modeling something I actually love made the whole process more fun, and adding the tiny imperfections gave it life. It was a good reminder that realism isn’t about flawless geometry—it’s about those tiny human touches. Plus, it gave me an excuse to zoom in way too close on my own sunglasses for “research.”

This was one of those passion projects that just felt right. I wasn’t chasing perfection—I was chasing real. Modeling something I actually love made the whole process more fun, and adding the tiny imperfections gave it life. It was a good reminder that realism isn’t about flawless geometry—it’s about those tiny human touches. Plus, it gave me an excuse to zoom in way too close on my own sunglasses for “research.”